Manuel Kehl

Death Bunny

Death Bunny is a humorous and somewhat ironic Jump’n’Jump game (no running involved, we’re talking about a bunny on a pogo stick) with a special feature: There are periods of inverse death logic, i.e. the player has to jump into traps in order to survive. This makes the game highly confusing on higher difficulty levels.

A screenshot of the game

It has been developed in the course of the Stacshack 2016 hackathon at the University of St Andrews, where it won the “funniest hack award”. While this might not be the most prestigeous category, it made a crazy, little bunny very happy (I am referring to the game’s protagonist, in case you were wondering…).

Matthias Kulow has allowed me to use his brilliant music which adds to the atmosphere of the game and underlines the changes of mood very well.

Play the Beta

If you would like to try the game, you can play it in your browser by clicking here. Moreover you can download executables for Linux here and Mac OSX here. Builds for Windows as well as various mobile operating systems will follow at some point in the future. This is nothing but an early beta preview and apart from improved jumping physics and score-based difficulty growth it is almost exactly as delivered at the end of the hackathon. However, there are plans to polish, improve and ship the game on various platforms - so stay tuned!

Technology

Ever since Okam Studio released their Godot game engine to the public, I have been following the development of what I considered a highly promising project. During that period I have been hoping for a suitable occasion to use it in a project.

This is why I spontaneously decided to give it a go in the course of this year’s Stacshack. Godot is an easy-to-use and well-engineered professional tool that enabled me to build a game in the limited timespan of the hackathon without any preliminary knowledge.

The editor is easy to use and does not get in your way. The Python-esque scripting language is easy to learn and you will find yourself being highly productive after a short introductory period. The export functions allow you to easily target multiple platforms with a single code base. Moreover Godot is open source and written in C++, which makes it possible to easily extend the core functionality if needed.

All in all, I would highly recommend Godot to any indie developer planning to build a 2D or (not too demanding?) 3D game.

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